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没想到(nba最全数据)nba所有数据,NBA各种数据(摘抄,持续补充~),

2023-12-02 浏览:97

数据化可以使大家全面认识一个球星的能力值,这也成为越来越多球队选择球员的标准。当然了还可以学习英语,期待有一天可以听英语直播无压力~

Win Shares,胜利贡献值,简称WS,指一名球员为球队胜利所做的贡献。

PER,球员效率值,有一套复杂的计算方法,衡量一个球员的能力。

即NBA球员效率指数

NBA球员效率指数是由ESPN专家约翰·霍林格提出的球员价值评估数据体系。利用PER值,可以将球员所有表现记录下来,然后加权集成,综合而成,便可以对不同位置、不同年代的球员进行评估和比较。其计算公式为:[(得分数+助攻数+总篮板数+抢断数+盖帽数)-(投篮出手数-投篮命中数)-(罚球出手数-罚球命中数)-失误数]/球员的比赛场次[1]。这个依据的得出,可以综合判断球员良性表现,并且参照球员的球场不良表现,接着根据球员出场的次数来得出单场平均的效率表现。

TS的意义在于计算真实的出手次数,从而计算出真实的得分效率。

NBA的球员数据统计已经不能简单地用“细致”二字来形容了,除了常见的球员得分、上场时间、篮板、助攻等常规统计数据,还包括Per值、WS、OWS、DWS等高阶数据,这些数据能从各个方面衡量一个球员的素质。当然要想了解这些数据到底反应的是啥,我们还是从源语言着手学习最好。不同网站统计术语描述大同小异,我们以basketball reference(http://www.basketball-reference.com)的数据统计术语为例。

1

最最最最常用的统计数据

了解这些,是一个球迷的基本素养。

打开百度App,看更多美图

红色方框的数据大家猜也猜个差不多,都是篮球比赛中最常见的统计数据。

G(Game):比赛出场数

PTS(Points Per Game):场均得分

TRB(Total Rebounds):总篮板数量

AST(Assist):助攻

FG%(Field Goal Percentage):投篮命中率

FG3%(3-point Field Goal Percentage):三分命中率

FT%(Free Throw Percentage)罚球命中率

eFG%(Effective Field Goal Percentage):有效命中率。

有效命中率计算公式:eFG%=(FG+0.5*3P)/FGA;FG- 投中球总数;3P- 三分数;FGA-投篮次数。有效命中率就是把三分球折成0.5个两分球计算,简单来说,比如我三分投的多,所以命中率比你低,但是平均每次出手我得分比你高,这大概就是这种高阶命中率的意义。

总的来看上图威少数据除了三分命中率略微感人,其它数据简直是禽兽,

场均三双指日可待!

2

常规统计数据

内容与上文有少量重复。

Age:年龄(别告诉我你知不知道+_+!!)

TM(team):球队

Lg(league):联盟

Pos(position):位置

PG(Point Guard):组织后卫

GS(Games Started):首发出场次数

MP(Minutes Played Per Game):场均上场时间

FG(Field Goals Per Game):场均命中数

FGA(Field Goal Attempts Per Game):场均投篮数

FG%(Field Goal Percentage):命中率

3P(3-Point Field Goals Per Game):三分球命中率

3PA (3-Point Field Goal Attempts Per Game):场均三分球投篮数

3P% (3-Point Field Goal Percentage):三分球命中率

2P (2-Point Field Goals Per Game):两分球命中数

2PA (2-Point Field Goal Attempts Per Game):场均两分投篮数

2P% (2-Point Field Goal Percentage):两分球命中率

eFG% (Effective Field Goal Percentage):有效命中率

FT (Free Throws Per Game):场均罚球命中数

FTA (Free Throw Attempts Per Game):场均罚球数

FT% (Free Throw Percentage):罚球命中率

ORB (Offensive Rebounds Per Game):场均进攻篮板数

DRB (Defensive Rebounds Per Game):场均防守篮板数

TRB (Total Rebounds Per Game):总篮板数

AST (Assists Per Game):场均助攻

STL (Steals Per Game):场均抢断

BLK (Blocks Per Game): 场均盖帽

TOV (Turnovers Per Game):场均失误

PF (Personal Fouls Per Game):场均个人犯规

PTS (Points Per Game):场均得分

高阶数据(advanced statistics)是在普通数据的基础上通过一定的数学模型计算得来的,有科学性,但也存在局限性!

PER -- Player Efficiency Rating

A measure of per-minute production standardized such that the league average is 15.

PER值(球员效率值), 衡量的是一个球员的每分钟贡献,联盟平均水平为15。

TS% -- True Shooting Percentage

A measure of shooting efficiency that takes into account 2-point field goals, 3-point field goals, and free throws.

真实命中率,综合考虑了2分球数据、3分球数据和罚球数据,能够体现球员把我得分机会的能力

3PAr -- 3-Point Attempt Rate

Percentage of FG Attempts from 3-Point Range

三分球占总出手数比例

FTr -- Free Throw Attempt Rate

Number of FT Attempts Per FG Attempt

ORB% -- Offensive Rebound Percentage

An estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor.

进攻篮板率,球员在场上能抢到进攻篮板的概率。

DRB% -- Defensive Rebound Percentage

An estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor.

防守篮板率,球员在场上能抢到防守篮板的概率。

TRB% -- Total Rebound Percentage

An estimate of the percentage of available rebounds a player grabbed while he was on the floor.

篮板率,球员在场上能抢到篮板的概

AST% -- Assist Percentage

An estimate of the percentage of teammate field goals a player assisted while he was on the floor.

助攻率,球员在场上送出助攻的概率。

STL% -- Steal Percentage

An estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor.

抢断率,球员在场上做出抢断的概率。

BLK% -- Block Percentage

An estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor.

盖帽率,球员在场上送出盖帽的概率。

TOV% -- Turnover Percentage

An estimate of turnovers committed per 100 plays.

失误率,球员在场上送出失误的概率。

USG% -- Usage Percentage

An estimate of the percentage of team plays used by a player while he was on the floor.

球权使用率,球员在场上处理的球权数占球队球权数的比例。

OWS -- Offensive Win Shares

An estimate of the number of wins contributed by a player due to his offense.

进攻端胜利贡献值

DWS -- Defensive Win Shares

An estimate of the number of wins contributed by a player due to his defense.

防守端胜利贡献值

WS -- Win Shares

An estimate of the number of wins contributed by a player.

胜利贡献值

WS/48 -- Win Shares Per 48 Minutes

An estimate of the number of wins contributed by a player per 48 minutes (league average is approximately .100)

每48分钟胜利贡献值,联盟平均值约为100

OBPM -- Offensive Box Plus/Minus

A box score estimate of the offensive points per 100 possessions a player contributed above a league-average player, translated to an average team.

进攻端正负值

DBPM -- Defensive Box Plus/Minus

A box score estimate of the defensive points per 100 possessions a player contributed above a league-average player, translated to an average team.

防守端正负值

BPM -- Box Plus/Minus

A box score estimate of the points per 100 possessions a player contributed above a league-average player, translated to an average team.

正负值

VORP -- Value over Replacement Player

A box score estimate of the points per 100 TEAM possessions that a player contributed above a replacement-level (-2.0) player, translated to an average team and prorated to an 82-game season.

球员替换价值,球员在球场上起到的作用,与联盟该位置平均水平的球员的差异。